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Chivalry 2 ps4 review6/15/2023 ![]() ![]() Whilst there isn’t a massive variety in maps, each one is visually distinct. Objectives and maps are also fairly varied – there are straight-up deathmatches fought across atmospheric, misty plains, sieges that go from assaulting a castle’s gates all the way to dismantling the siege weapons within that are targeting your fleets, and one particularly fun map even tasks attackers with pilfering gold, or at least helping NPCs do that whilst everyone swears at the archers. ![]() Every care has been taken to ensure you always have something to do each life, whether that is the aforementioned throwable objects and weapons that litter the map, or the operable catapults, ballistas, and more. Where most games put you in a position of considerable power above regular peons, Chivalry just makes you grist for the mill: one of a near-limitless wave of bodies churning against objectives which slowly get covered in blood and discarded weaponry. I imagine this is exactly what medieval combat was really like, having absolutely no context outside of dimly remembered history lessons and a diet of videogames and fantasy movies. One minute you’re mounting a glorious charge with your fellow soldiers, and the next you’re watching them lose arms, getting peppered with an assortment of thrown objects (live chickens, cooked turkeys, anvils, balls of dung), or getting obliterated by ballista fire and errant catapult projectiles. Other players simply run into battle to have their heads instantly detached from their body. The combat is good enough that a skilled player can hold their own against overwhelming odds, channelling Arthurian legends, parrying and countering blows with preternatural swiftness, before cleaving mobs of lesser warriors in twain with mighty sweeping blows. Perhaps surprisingly, this isn’t a bad thing at all. Set during a fictional conflict between the Mason Order and the Agatha Knights, it’s less about gritty historical realism and more about tongue-in-cheek bloodbaths.Ĭhivalry II is a unique experience, because it seems to be made up of two halves that are uncomfortably pressed up against each other: a well thought out melee system, with parries, riposts, feints, and variable speed attacks is shoved up against the absolute nonsense of 64 people running at each other screaming, with zero strategy or thoughts in their head: just mash buttons, kill folk, maybe stand near an objective and spam emotes. It’s the same blend of exhilarating, nuanced first-person melee combat that has some fighting to get out the chaos of 40-64 player brawls, and other, more miserable, people ruining it all by shooting arrows into the fray for lucky headshots. That’s your average life in a round of Chivalry II, Torn Banner’s sequel to the 11-year-old source mod turned full release.
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